Darling's Black Rock Lab – CONTROL Game – Let's Play Part 15


After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control. Lets Play Walkthrough Gameplay ► Playlist ► Buy Control and support the channel here ► 👇🏻 OTHER GAME PLAYTHROUGHS 👇🏻
Days Gone ►
Observation ►
Remember Me ►
Dead Space ►
Deus Ex Human Revolution ►
Bioshock ►
A Plague Tale Innocence ►


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Hi! My name is Christopher Odd and I’ve been playing video games on the internet for a few years. I really enjoy a variety of games but generally lean towards games with a unique and engaging story (Bioshock, The Witcher, etc), strategy/roguelike games (XCOM 2 War of the Chosen, Darkest Dungeon, etc), and RPGs (Dark Souls, Dragon Age, etc). Of course, I am always looking for great indie games too!


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After a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control.
From developer Remedy Entertainment, this supernatural 3rd person action-adventure will challenge you to master the combination of supernatural abilities, modifiable loadouts and reactive environments while fighting through a deep and unpredictable world.
Control is Jesse Faden’s story and her personal search for answers as she grows into the role of the Director. The world of Control has its own story, as do the allies Jesse meets along the way. Jesse works with other Bureau agents and discovers strange experiments and secrets.

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#control #controlgame #rtx

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  1. I'd honestly be shocked if no one in the United States Intelligence Community has ever played MadLibs with redacted documents.

  2. honestly, i ignored the vast majority of the timed missions while i was playing. they're super optional and don't give any unique rewards, and the main story is so good that i could never pull myself away to shoot a bunch of grunts. not that the combat isn't awesome because it is, but the story missions have plenty of it without needing the timed stuff as an interruption.

  3. One thing I think the game does well is slowly ramp up the difficulty and required skill, allowing you to develop as a player as you advance, rather than thrust you into encounters with new abilities and expect you to instantly master them.

    For an example of this, take Odd's earlier play, where even with the new Dash ability he was struggling to stay alive against a small handful of enemies, which lead him to declare that they were individually weak, but surprisingly good at flanking, forcing him into a more cautious, "check my six" playstyle of cowering behind cover, waiting for enemies to come to him, only Dashing defensively, and constantly looking everywhere to see where the next enemy would spawn, with his most feared foes being rocketmen and exploders…

    … and compare it to this episode, where the game throws hordes at him and he just literally just throws them back, diving right into the thick of it, constantly staying moving to seek out enemies and launching over cover to get a better LoS on them, using Dash offensively to close distances on enemies, instinctively swapping between powers and gun forms to suit the context of what he was facing, and culminating in the crowning moment of awesome at 35:15: rather than waste precious energy on Dashing away from a rocket, or trying to seize it from the air, or ducking behind cover, or any of his previous reactions to rocketmen… he just casually sidesteps it, letting it fly over his shoulder and harmlessly crash into the wall behind him, without breaking his aim or focus.

    It's a perfectly fluid combination of player mastery (the gamer gets progressively better at utilizing their options as they play) and character mastery (the character themselves becomes stronger, opening up more options to the player).

    That said, one of the bigger weaknesses is that the generic NPCs have no point. Literally, no point. The people you encounter and save, whether organically or while on a mission, do nothing. They stand around, when Hiss arrive they line up to get slaughtered while futilely shooting back, and if you intercede and save them, they go back to standing around doing nothing until more Hiss arrive.

    The game would be more immersive if they pathed towards an objective beyond where you encounter them, somewhere deep in the Oldest House, met up with other squadmates who presumably accomplished their objective as they progressed, and other things you'd assume a strike force would be doing in the background while the Director wasn't looking. Maybe an optional reward for going with them all the way and ensuring that they survive. At the very least, rather than just mill about waiting for death to find them, they could try to get into the various never-utilized Shelters you encounter everywhere, so they can regroup, restrock, and use it to launch into their next erratic objective that'll probably get them killed.

  4. Just <sarcasm> love </sarcasm> how Chris realized episodes ago that he can only have 1 controlled enemy at a time and yet he goes around, takes control of someone, thereby fully and completely healing them, then turns around and controls another, leaving that fully healed, no longer controlled enemy, right next to the guys he is trying to protect. And he does that over and over again.

  5. "I feel bad for whoever will have to rebuild this place"

    Calling it now, they'll open an entire new department whose only resposibility will be sifting through and running tests on all the debris so they don't throw out an object of power or altered item by accident…

  6. Seems kind of odd to leave the power plant unprotected (since she told them to pack up and move to Executive).

  7. Everyone is going on about the story and all that, and I'm just so impressed by the game from a technical perspective. The amount of explosions and smoke and effects, and so many things breaking apart and all the things you can grab and throw, all that at the same time and the game still seems to run perfectly smooth and beautiful. Even on a top notch PC this is damn impressive.

  8. Am I the only one who suspects the rubber duck is following you, you keep hearing the quacking sound like at 22:13 and before even since you looked at the duck.

  9. I've noticed that every single small bathroom with two stalls is identical. The stall on the right always has the door closed and the stall on the left open.

  10. 23:22 These Darling videos are very well done. That guy is great actor with his (little) expressions he makes in these.

    Black Rock is also a thing from Lost. 🙂

  11. I dont think they will ever need to rebuild the place it seems like the sort of magical house that does it itself

  12. OH OH OH!!! The Bathrooms are all identical spaces! I have NO idea if it's possible to do anything with that, but maybe… ??

  13. 12:51 i don't think anyone has to rebuild all the things that break in the Oldest house
    it would make sense that given this buildings structural behavior that it just restores itself

  14. I'm waiting for the day he opens one of the bathroom stalls that's always been empty, and there's something in it that jump scares the hell out of him.


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